![]() ![]() = light blue is an edge of the tile group (can still be tiled, but only in a certain direction) = dark blue is a constantly repeating pattern = black lines separate the tiles that don't go together (some are animated, while others are static) [Set grid lines to 24x24, even though it's a 48x48 tileset (if it was 16x16 tileset, the gridlines would probably need to be set at 8x8)Ĭolor coding (for squares, and black lines): ![]() ![]() You can import the image in a drawing program and draw on top of it, or lower the opacity and work under it (may help to delete the squares as you work, so it doesn't hinder your perception of the colors you're working with) (You may be able to shrink and expand it for other tile set sizes?) So I've been debating on doing this for awhile, and I'm still not quite sure how to organize this stuff out, so bare with me while I get things straightened out, but basically I've been working on tilesets for awhile in between animal sprites and other stuff, just kind of looming in the backdrop for when I felt like I had enough satisfying things to present.This is meant for RPG Maker MZ 48x48 A1 tilesets. I debated HEAVILY about putting all this in the festivals and celebrations thread but I decided against that because I feel like the focus of this is different from that, and I wanted to keep the festivals and celebrations thread it's own fun lil' thing to update. I'm starting to notice a lot of creative folks working on plugins and sprites for a wide variety of things, and I figure I might as well post some things I feel like folks would logically need next. Some of this stuff is stuff I felt like NEEDED to be added because I'm not satisfied with the small amount of tiles to work with in the defaults, and I'm sure a lot of folks feel the same way. Like almost everything else I do, these are sticking closely to the MV default style, so a lot of it's gonna be recolors, but I will also try and cover some tile fixes and extra filler stuff that have been bugging me since MV was released (and I know some people have pointed them out too) Also if I messed up on anything lemme know and I'll get 'em fixed. You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content.You are free to use them in other RPG maker engines as long as you have MV license.They are free to use for commercial or non commercial.Credit is appreciated, but not required.Īs these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~.I've been working on a ton of this stuff lately, and yes I do have more, coming soon. (I'm sure someone else has done this too, but I can't find any threads specifically on the subject) I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books.įirst one I'd like to bring up that I fixed was the thing involving the lava tiles. ![]() The tilesets that no one asked for lol when I opened up MV for the first time, and was looking around at the various tiles I was very much not happy that there was so few assets and items for other tiles that wasn't your typical fare of forests and villages. Here I have given the demon world tiles a whole new set of ground and wall types. When I was working with the tileset, I had in mind an almost beautiful alien world where the various monsters originated from. Really there isn't as much here as I would probably like, but I did basically triple the amount of resources for the demon world, and hope it at least gives people insenstives to maybe take a second look at one of the more overlooked sets in RPG maker, and maybe make more content for it. The other tileset of course is the inner body one. ![]()
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